Hello,
I'm recently working on optimizing my game.
Thanks to the UE4's profiling tool, I found that the 'Blueprint time' (in stat_Game) is the main part which slows down the project.
But I couldn't find which BP is so problematic.
If there is a measurement tool for blueprint functions, please let me know.
Or give me a some tips to do it then I really appreciate you
Thanks,
Dokyoung Lee
I'm recently working on optimizing my game.
Thanks to the UE4's profiling tool, I found that the 'Blueprint time' (in stat_Game) is the main part which slows down the project.
But I couldn't find which BP is so problematic.
If there is a measurement tool for blueprint functions, please let me know.
Or give me a some tips to do it then I really appreciate you

Thanks,
Dokyoung Lee
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