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    Anim Notify Where Defined?

    I can see howto create anim notifies inn the annimation however when I look at the the graph for the starter pack animation they have a few animnotify events for : animnotify_JogStart, Idlestart and Jump.

    When I look at the animations there isn't any notifies that I can see. Anyone know where/how these are created?
    Click image for larger version

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    #2
    I think the implementation of this is confusing when dealing with multiplayer/rpc

    Instead of anim notifies I construct my animation blueprint to change on bool etc.. So for instance since I know everyone has my player copy running about and Logic will handle localy if I update it.. I can say if shooting "I set server to replicate to all I'm shooting" my model then takes bisshooting the and plays the animation. I dunno what your trying to do but again I suggest doing to ue tutorials for replication.

    If you as a client hit a key your cannot cast to everyone. You instead cast to server who then tells everyone what you did. Client --> server --> other clients
    Inphidel / Brian - Developer of Ultraball
    http://www.ultraballgame.com

    Don't shy away from bugs in your game. Don't play it as intended. Break your game so you can fix it!

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      #3
      After creating the notify in the animation track, when you right click in the AnimBP Event graph you can select that anim notify event.
      https://www.casualdistractiongames.com

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        #4
        Think I answered wrong question here my!
        Inphidel / Brian - Developer of Ultraball
        http://www.ultraballgame.com

        Don't shy away from bugs in your game. Don't play it as intended. Break your game so you can fix it!

        Comment


          #5
          I had before I posted went and checked the animations also checked the notifies button on every skeleton as per the image below but nothing shows any notifies. I added a break point to the blueprint and yes it triggers so they exist but I can not see them.

          All I did was start a new 3rd person template project then imported the free starter pack from market place and its in the starter pack Blue print. Is it a bug?

          Click image for larger version

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            #6
            Maybe this post is a little bit necro.... but I am also having the same problem as Yummy.... where are defined the Animation Notifies, AnimNotify_Jump, AnimNotify_IdleStart, AnimNotify_JogStart? how can I find notifies among a bunch of animations? (I checked every single animation in this pack and couldn't find the notifies)

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              #7
              I was wondering about this too, but I finally found it after 15 minutes of searching. They're not actually Anim notifies that you add inside of animations but state events. Click image for larger version

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              Twitter Website

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                #8
                Originally posted by KaosRichie View Post
                I was wondering about this too, but I finally found it after 15 minutes of searching. They're not actually Anim notifies that you add inside of animations but state events. Click image for larger version

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                Thanks, lifesaver!

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