Hi everyone,
I'm new to the blueprinting system and I'm running into confusion left, right and center, however I know making mistakes and experimenting is necessary! I've followed a few tutorials to get me going and I'm concurrently building a project pertaining to my university course, which contains an object inspection mechanic inside of the 'FirstPersonCharacter' blueprint, and a seperate blueprint holding a spotlight which loops visibility on a timer in the event graph...the question is, how do I get the spotlight to temporarily stay visible every time the inspection mechanic is active (the sequence of the player inspecting)?

Here is the blueprint for the inspection

The spotlight behavior logic
I'm new to the blueprinting system and I'm running into confusion left, right and center, however I know making mistakes and experimenting is necessary! I've followed a few tutorials to get me going and I'm concurrently building a project pertaining to my university course, which contains an object inspection mechanic inside of the 'FirstPersonCharacter' blueprint, and a seperate blueprint holding a spotlight which loops visibility on a timer in the event graph...the question is, how do I get the spotlight to temporarily stay visible every time the inspection mechanic is active (the sequence of the player inspecting)?
Here is the blueprint for the inspection
The spotlight behavior logic
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