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    Packaging error for windows

    Hello, I'm sorry if you do not understand my English. I use google translation

    Since I added the following plugin: : https://forums.unrealengine.com/show...essions-Plugin

    After adding the plugin, the package asked me to install Visual Studio 2015
    Once VS15 was installed, I attempted to pack my project and I get an error.

    Log compiling :

    LogPlatformFile: Not using cached read wrapper
    LogInitisplay: RandInit(394835079) SRandInit(394835079).
    LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
    LogStats: Stats thread started at 0.082583
    LogInit: Using libcurl 7.47.1
    LogInit: - built for x86_64-pc-win32
    LogInit: - supports SSL with OpenSSL/1.0.2g
    LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    LogInit: - other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_LIBZ
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
    LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogInit: Build: ++UE4+Release-4.15-CL-3348071
    LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
    LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
    LogInit: Net CL: 3299760
    LogDevObjectVersion: Number of dev versions registered: 14
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
    LogInit: Compiled with Visual C++: 19.00.23026.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.15
    LogInit: Command line:
    LogInit: Base directory: D:/Jeux PC/Installer/Epic Games/UE_4.15/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogInit: Computer: SCOZOR-PC
    LogInit: User: Scozor
    LogInit: CPU Page size=65536, Cores=4
    LogInit: High frequency timer resolution =3.417963 MHz
    LogMemory: Memory total: Physical=11.9GB (12GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 265.46 MB used, 265.46 MB peak
    LogMemory: Process Virtual Memory: 263.78 MB used, 263.78 MB peak
    LogMemory: Physical Memory: 4839.75 MB used, 7380.99 MB free, 12220.74 MB total
    LogMemory: Virtual Memory: 645.07 MB used, 7380.99 MB free, 134217728.00 MB total
    LogTextLocalizationManager: No translations for ('fr-FR') exist, falling back to 'en' for localization and internationalization data.
    LogD3D11RHI: D3D11 adapters:
    LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
    LogD3D11RHI: 6084/0/6110 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
    LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    LogD3D11RHI: 0/0/6110 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
    LogWindows: EnumDisplayDevices:
    LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
    LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
    LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
    LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
    LogWindows: DebugString: FoundDriverCount:4
    LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
    LogD3D11RHI: Driver Version: 378.66 (internal:21.21.13.7866, unified:378.66)
    LogD3D11RHI: Driver Date: 2-9-2017
    LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
    LogD3D11RHI: Async texture creation enabled
    LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
    LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Intermediate/Shaders/WorkingDirectory/11048/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Scozor/AppData/Local/Temp/UnrealShaderWorkingDir/C4590A204B7918DE0C6C9CAA486EBF1C/'.
    LogShaderCompilersisplay: Using Local Shader Compiler.
    LogTempisplay: Loaded TP AllDesktopTargetPlatform
    LogTempisplay: Loaded TP MacClientTargetPlatform
    LogTempisplay: Loaded TP MacNoEditorTargetPlatform
    LogTempisplay: Loaded TP MacServerTargetPlatform
    LogTempisplay: Loaded TP MacTargetPlatform
    LogTempisplay: Loaded TP WindowsClientTargetPlatform
    LogTempisplay: Loaded TP WindowsNoEditorTargetPlatform
    LogTempisplay: Loaded TP WindowsServerTargetPlatform
    LogTempisplay: Loaded TP WindowsTargetPlatform
    LogTempisplay: Loaded TP AndroidTargetPlatform
    LogTempisplay: Loaded TP Android_ASTCTargetPlatform
    LogTempisplay: Loaded TP Android_ATCTargetPlatform
    LogTempisplay: Loaded TP Android_DXTTargetPlatform
    LogTempisplay: Loaded TP Android_ETC1TargetPlatform
    LogTempisplay: Loaded TP Android_ETC2TargetPlatform
    LogTempisplay: Loaded TP Android_MultiTargetPlatform
    LogTempisplay: Loaded TP Android_PVRTCTargetPlatform
    LogTempisplay: Loaded TP HTML5TargetPlatform
    LogTempisplay: Loaded TP IOSTargetPlatform
    LogTempisplay: Loaded TP TVOSTargetPlatform
    LogTempisplay: Loaded TP LinuxClientTargetPlatform
    LogTempisplay: Loaded TP LinuxNoEditorTargetPlatform
    LogTempisplay: Loaded TP LinuxServerTargetPlatform
    LogTempisplay: Loaded TP LinuxTargetPlatform
    LogTargetPlatformManagerisplay: Building Assets For Windows
    LogDerivedDataCacheisplay: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/Scozor/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
    LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/Scozor/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Scozor/Documents/Unreal Projects/Scozoras/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Scozor/Documents/Unreal Projects/Scozoras/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path C:/Users/Scozor/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogSlate: Using Freetype 2.6.0
    LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogInit: Selected Device Profile: [Windows]
    LogContentStreaming: Texture pool size is 0.00 MB
    LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
    LogSimplygon: Simplygon DLL not present - disabling.
    LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
    LogMeshUtilities: No automatic skeletal mesh reduction module available
    LogMeshUtilities: No automatic mesh merging module available
    LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: scozoras, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2937592021
    LogAssetRegistry: FAssetRegistry took 0.0236 seconds to start up
    LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.013537 seconds
    LogUObjectArray: 32493 objects as part of root set at end of initial load.
    LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogTcpMessaging: Initializing TcpMessaging bridge
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    LogMaterial: Uniform references updated for custom material expression Custom.
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    SourceControl: Info Source control is disabled
    LogEngine: Initializing Engine...
    LogHMD: Failed to initialize OpenVR with code 110
    LogAIModule: Creating AISystem for world Untitled
    LogInit: XAudio2 using 'Haut-parleurs (Logitech G933 Gaming Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
    LogInit: FAudioDevice initialized.
    LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Scozor/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Enabled
    LogEngineSessionManager: EngineSessionManager initialized
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: Editor Load
    LocalizationService: Info Localization service is disabled
    LogCookisplay: Max memory allowance for cook 16384mb min free memory 0mb
    LogCookisplay: Mobile HDR setting 1
    LogFileCache: Scanning file cache for directory 'C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Content/' took 0.01s
    SourceControl: Info Source control is disabled
    Cmd: MAP LOAD FILE="C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Content/Levels/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: Lighting Build
    MapCheck: New page: Map Check
    LightingResults: New page: Lighting Build
    LogAIModule: Creating AISystem for world MainMenu
    LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 33.672ms to complete.
    LogFileHelpers: Loading map 'MainMenu' took 0.510
    LogCollectionManager: Loaded 1 collections in 0.001596 seconds
    LogFileCache: Scanning file cache for directory 'C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Saved/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Content/Developers/Scozor/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Content/Collections/' took 0.01s
    LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000003 seconds
    LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0079 seconds. Added 2264 classes and 456 folders.
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
    LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
    LogCrashTracker: Crashtracker disabled due to settings.
    LogUObjectGlobals:Warning: Failed to find object 'Class None.'
    LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
    LogLoad: (Engine Initialization) Total time: 15.19 seconds
    LogLoad: (Engine Initialization) Total Blueprint compile time: 0.21 seconds
    LogExternalProfiler: Found external profiler: VSPerf
    LogExternalProfiler: Using external profiler: VSPerf
    LogOcInput: OculusInput pre-init called
    LogContentStreaming: Texture pool size now 1000 MB
    LogSlate: Took 0.000209 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
    LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
    LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
    LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
    LogRenderer: Reallocating scene render targets to support 1056x556 NumSamples 1 (Frame:2).
    LogAssetRegistry: Asset discovery search completed in 7.9530 seconds
    LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000008 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 1 collections in 0.000018 seconds (updated 0 objects)
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Scozoras.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Scozor/Documents/Unreal Projects/Scozoras/Scozoras.uproject" -cook -stage -archive -archivedirectory=
    C:/Users/Scozor/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
    UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
    UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Scozor\Documents\Unreal Projects\Scozoras\Scozoras.uproject
    UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Jeux PC\Installer\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini="C:\Users\Scozor\Documents\Unreal Projects\Scozoras" -noxge -generatemanifest -NoHotReload
    LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
    UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
    UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,9654994s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Jeux PC\Installer\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini="C:\Users\Scozor\Documents\Unreal Projects\Scozoras" -n
    oxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.03.25-14.06.11.txt'
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
    ary`2 InTargetToManifest)
    UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
    UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.ExecuteBuild()
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute()
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] Arguments)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
    UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error
    My project is in blueprint, please can you help me.
    Last edited by Scozor; 03-25-2017, 09:16 AM.

    #2
    Generally when I get a Packaging Error happens that I have some installed plugin enabled. Try disabling all of your Plugins and repack it.

    Comment


      #3
      I have disabled the plugin, a new error appears :

      UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
      UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Scozor\Documents\Unreal Projects\Scozoras\Scozoras.uproject; see log C:\Users\Scozor\AppData\Roaming\Unreal Engin
      e\AutomationTool\Logs\D+Jeux+PC+Installer+Epic+Games+UE_4.15\Cook-2017.03.25-15.07.18.txt
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
      UATHelper: Packaging (Windows (64-bit)): à Project.Cook(ProjectParams Params)
      UATHelper: Packaging (Windows (64-bit)): --- Fin de la trace de la pile d'exception interne ---
      UATHelper: Packaging (Windows (64-bit)): à Project.Cook(ProjectParams Params)
      UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
      UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.ExecuteBuild()
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute()
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] Arguments)
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
      UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
      UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
      UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
      PackagingResults:Error: Error Unknown Cook Failure
      Yesterday everything worked perfectly

      Comment


        #4
        I managed to pack my project. I had to remove the remaining functions from the plugins.

        The problem is that I really need this plugin.

        Comment


          #5
          I posted on the AdvancedSessions thread.
          Last edited by Parvan; 03-25-2017, 08:26 PM.

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