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On creating a falling feather character controller and a third person character controler

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    On creating a falling feather character controller and a third person character controler

    Hello

    I am a student at SAE quantum, as part of a level design assignment, I am trying to create a character controller blueprint for a falling feather, and a 360-degree camera controller. Seeing how this section is programming, I am not marked against requesting you gentlemen and gentleladies for assistance.

    Ideas?

    -Andy

    #2
    Originally posted by SAErepresent View Post
    Hello

    I am a student at SAE quantum, as part of a level design assignment, I am trying to create a character controller blueprint for a falling feather, and a 360-degree camera controller. Seeing how this section is programming, I am not marked against requesting you gentlemen and gentleladies for assistance.

    Ideas?

    -Andy
    Falling feather is not problem i think, just do some gravity settings.
    If you want 360° camera rotations, you must create class: camera manager
    In camera manager class set camera rotations how do you like and then in your character camera component use this class

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