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Objects change rotation when the scene begins running

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    Objects change rotation when the scene begins running

    I'm setting up a demo scene with axes swinging over walkways. There are walkways with axes over them in multiple directions. Click image for larger version

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ID:	1213329 However when I play the scene, they all snap to swinging the same direction. Click image for larger version

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ID:	1213330 Here's a picture of the blueprints Click image for larger version

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ID:	1213331 I believe the problem is with the "Make Rotator" tab, which must be telling it to rotate along the world axis instead of the local axis, but I don't know how to fix this. I can't just make a separate blueprint for each direction because the walkways the axes are above move while you are playing, so the axes need to always swing along the same local axis.
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