Hey guys,
I have a update function, which should update a variable on widget, but it doesnt work. I call the function in the LevelBlueprint just for testing.
Error I get:
Error Blueprint Runtime Error: Accessed None trying to read property Inventory from function: 'UpdateDollar' from node: SetText (Text) in graph: UpdateDollar in object: ThirdPersonPlayerController with description: Accessed None trying to read property Inventory
Where is the mistake, I made?
I have a update function, which should update a variable on widget, but it doesnt work. I call the function in the LevelBlueprint just for testing.
Error I get:
Error Blueprint Runtime Error: Accessed None trying to read property Inventory from function: 'UpdateDollar' from node: SetText (Text) in graph: UpdateDollar in object: ThirdPersonPlayerController with description: Accessed None trying to read property Inventory
Where is the mistake, I made?
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