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Update SplineMesh in realtime

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    Update SplineMesh in realtime

    Hey guys, Im trying to update my spline mesh in realtime, by adding/removing points on that, and as a result updating the mesh, but some why it doesnot work properly in realtime, while works ok if I do that manually in edit mode.

    In editor, updating is being done in construction event. In play mode I just add a new point in BeginPlay, and it behaves strangely.

    Here is my blueprints, and in the end what it builds up.

    Can you advice me what is wrong?

    Thanks.

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