Hey guys, Im trying to update my spline mesh in realtime, by adding/removing points on that, and as a result updating the mesh, but some why it doesnot work properly in realtime, while works ok if I do that manually in edit mode.
In editor, updating is being done in construction event. In play mode I just add a new point in BeginPlay, and it behaves strangely.
Here is my blueprints, and in the end what it builds up.
Can you advice me what is wrong?
Thanks.




In editor, updating is being done in construction event. In play mode I just add a new point in BeginPlay, and it behaves strangely.
Here is my blueprints, and in the end what it builds up.
Can you advice me what is wrong?
Thanks.