No announcement yet.

Global notification help

  • Filter
  • Time
  • Show
Clear All
new posts

    Global notification help

    I am only just starting to learn multiplayer and i was wondering if someone can help me get this working.

    Like every battle royale game once a player dies all clients receive the notification like in this screenshot. Ignore the 'with gun - 54left' Just the Name Killed Name

    Click image for larger version

Name:	e80bdd503932b83110be34af3c1b2aa4.png
Views:	1
Size:	13.7 KB
ID:	1213303

    How can i achieve this?

    The shooter game has example code for things like this; but it is C++.
    You just broadcast a RPC to all clients from Server with some feed params.
    | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |


      SImply add a Child in a vertical box in every UMG of your players (multicast). To get the steam names or the PC name you can use the Player's State variable which contains Player Name, it's accessible everywhere btw
      French Game Designer - Game Designer/Prototyper
      Unreal Marketplace Assets : Options Menu Kit