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Help with triggering event with the player controller Possessed by an HMD Locomotion Pawn.

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    Help with triggering event with the player controller Possessed by an HMD Locomotion Pawn.

    Hi, I'm having a bit of trouble with my project, I am completely using blueprints.
    Thanks for any help you guys can give me.

    Click image for larger version

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    The blueprint scripting in my Pickup Blueprint above works with the First person character overlapping the pickup, but when I possess the character with a HMD locomotion Pawn and overlap the pickup nothing happens. I have the same functions just with different variables in both the HMD locomotion Pawn as well as the First Person Character. If i switch the true and false branches on the cast to FirstPersonCharacter and Cast to HMDLocomotionPawn when I preview my game in VR I hear the sound effect cue explosion as soon as I start it and all of them are destroyed before I get to overlap them.

    I also have a similar casting in the level blueprint shown below that triggers sound cues and that works with both the first person character and the HMD locomotion Pawn, so I think everything is ok with the collision settings.
    Click image for larger version

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    Am I using the Branch function incorrectly? I tried making an enum switch instead of a branch with the same results.

    here is also a screenshot of the collision settings on the pickup cube, it is activating with the First Person character but not the HMD Locomotion Pawn
    Click image for larger version

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    Thanks again
    I make music and design games.
    (Multiple Game Jam Winner)
    http://videogamecomposer.net
    http://mercuriusfm.com
    SYNTHWAVE 001 Game Music Soundtrack (Asset)
    TECHNO 001 Game Music Soundtrack (Asset)
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