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How to get GameMode Override to change back to default on Open Level - Blueprints

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    How to get GameMode Override to change back to default on Open Level - Blueprints

    Hello everyone,

    In one of my levels, I am currently using a separate Game Made other than the default with a different Player Controller.
    The scene is like the beginning intros to Firewatch's text sequences.

    From there, I want to switch levels to my first person character on a completely different level. When it changes to that level
    I would like the GameMode to switch back to the default GameMode. Since as of right now, all the objects from the old GameMode
    remain in the scene, I have to hold down the mouse button in order to even move my character, and my Game Mode has stayed the same
    as the latest level.

    Please please, if anyone knows how to do this or fix this let me know.

    Thanks!

    #2
    **FIXED THIS PROBLEM**

    I was applying InputGameandUI to the player controller. Before I change and open the next level, I reapply InputGameOnly to the player controller!

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