Greetings all,
Im sorry if i post this in the wrong section.
Im making a multiplayer game were you need to defend yourself for monsters. (idea based on UT2004 Invasion)
I have already a wave system and weapon system as singleplayer and more.
I already followed lot of toturails about making a multiplayer game but i have a little question.
I heard that certain things need to be made so that the server creates it and replicate it to the clients. (With switch has authority) to avoid that clients get something double
So if im right then the following things need to be in server side:
And the following things Client side:
Thanks for reading maby i sound dumb now haha but its not really clear for me what should be made server side and what not.
Regards,
PandaFox
Im sorry if i post this in the wrong section.
Im making a multiplayer game were you need to defend yourself for monsters. (idea based on UT2004 Invasion)
I have already a wave system and weapon system as singleplayer and more.
I already followed lot of toturails about making a multiplayer game but i have a little question.
I heard that certain things need to be made so that the server creates it and replicate it to the clients. (With switch has authority) to avoid that clients get something double
So if im right then the following things need to be in server side:
- Item Spawner
- Wave System
- Respawn
And the following things Client side:
- Movement input
- Health system interface
- Ammo system interface
Thanks for reading maby i sound dumb now haha but its not really clear for me what should be made server side and what not.
Regards,
PandaFox
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