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Sequence Rotation at a Specific Location

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    Sequence Rotation at a Specific Location

    Hello all,

    I am developing a first person game, where I am currently trying to get first person cut scenes to work with sequencer.

    It currently sends a different camera to the position of the player and takes the rotation of the player, then switches to that new camera and plays my sequence.

    The post process section works completely fine in the animation, however if I add any rotation to the sequence the camera immediately goes
    back to the position where I animated the camera rather than undergoing the rotation at the position of the player.

    Does anyone know of how to do this or have a work around I can use?