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AI Navigation System Agents get stuck on wall

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    AI Navigation System Agents get stuck on wall

    Hi,

    I have a custom pawn with custom movement, it has a box collision object. How do i set up the navigation system and the pathing so it find the proper path for it, tried to avoing the corners and doesn't get stuck.

    I looked at the project settings, Navigation System and Navigation Mesh but can't find any proper description or anything that would help me how to set up the navigation mesh so it suits my needs. The navigation system either doesn't work and the pathfinding algorithm doesn't return with any valid path or the navigation is not proper enough.

    Thanks for the help.
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