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Child actor relevancy question

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    Child actor relevancy question

    Hello all,

    Is it possible to set seperate relevancy settings for a child actor inside an actor that has always relevant enabled?

    I have a ship, which needs to be visible from very far away, but I don't want the steering wheel turning animation to be relevant from far distances. I've checked and the child blueprint actually has relevancy settings, but they don't seem to work as I think they are always overwritten by the parent actor's relevancy settings.

    How can I do this?
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