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    Leap motion replication

    Hi all,

    I'm having trouble replicating the leap motion skeletal mesh updates over the network.
    The leap motion input appears to mirror when viewing the server window and does nothing in the client window.
    I've managed to manually replicate the head position using a multicast event but I can't do the same for the hands.

    Any help would be much appreciated.

    Thanks,

    Matt

    Edit: I'm using UE 4.14.3
    Last edited by maffew; 03-07-2017, 12:53 PM. Reason: Additional Info

    #2
    Originally posted by maffew View Post
    Hi all,

    I'm having trouble replicating the leap motion skeletal mesh updates over the network.
    Any progress so far Matt? I have been doing searches in here, looks like I have to understand the plugin code first before making any move..

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      #3
      Hi Syed,

      I've had a bit of progress but it's a bit of a roundabout way of doing it to be honest.
      I have a Leap motion component with invisible hands. I get the transforms for the bones and duplicate them to a second skeletal mesh on the pawn using an execute on server event.
      Seems to do the trick for now but could do with a bit of tidying.

      Matt

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        #4
        I am doing replication now, seems that it is not that hard (in theory) after reading the source code. Probably will issue PR to getnamo if it is not done yet.

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