Hi all,
I'm having trouble replicating the leap motion skeletal mesh updates over the network.
The leap motion input appears to mirror when viewing the server window and does nothing in the client window.
I've managed to manually replicate the head position using a multicast event but I can't do the same for the hands.
Any help would be much appreciated.
Thanks,
Matt
Edit: I'm using UE 4.14.3
I'm having trouble replicating the leap motion skeletal mesh updates over the network.
The leap motion input appears to mirror when viewing the server window and does nothing in the client window.
I've managed to manually replicate the head position using a multicast event but I can't do the same for the hands.
Any help would be much appreciated.
Thanks,
Matt
Edit: I'm using UE 4.14.3
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