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Network - Client - Server Replication.

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    Network - Client - Server Replication.

    Hello, in my game i have it where if another person on the server kills a zombie, it shows a death animation, and it also makes it stop following the player. I used RPC calls to make this happen for both clients and servers but, for some reason it doesn't fully work. When I kill the zombie on client it still shows zombie alive on server, etc. Replication is simply not working I really don't know why. Here are some screenshots with details. btw all this code is in the zombie character bp.Click image for larger version

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    #2
    Your client and server node settings are wrong. Client is only executing on server and server is executing on all.
    George Rolfe.
    Technical Coordinator at Orbit Solutions Pty Ltd.

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      #3
      how should i fix? this is really wierd because i had it like this and it worked before maybe i change it.

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        #4
        Originally posted by duke22 View Post
        Your client and server node settings are wrong. Client is only executing on server and server is executing on all.
        you think you could guide me on how to properly execute this?

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