Announcement

Collapse
No announcement yet.

Unarmed Magic Combat?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Unarmed Magic Combat?

    Combat System Idea...Help Needed
    I'm currently working on an open-world First Person RPG, but I'm trying to innovate on some of the core concepts you'd expect to find in an RPG. For example the emphasis on items is quite small. Your inventory only allows you to carry a handful of items, potions are a technology way to advanced for this point in the world's history, and *wait for it* I'm not planning to add armor. Instead, there is a heavy emphasis on character leveling, abilities, and player skill. The player progress through the world because of what they've learned rather than what items they have equipped. And so, now I'm at the difficult part of designing the combat system while still following the philosophy I've set in the inventory and leveling system. My solution is this: unarmed magic combat.
    Most RPGs I've seen separate magic from the main combat system. It's an auxiliary system that only serves to aid your weapon damage and isn't usually at the core of combat. But my idea is to integrate the sweet epicness of elemental magic with a unarmed melee martial arts to create a totally different combat design. Then it fits the idea of making the player stronger because instead of finding weapons to do mare damage, your character learns new forms and abilities and becomes more powerful that way. [Note: I do want to add a few weapon classes to give the player some choices, but that'll be on the back burner until I figure this out and might not make it into this first game] Now, I wasn't the first to come up with the idea of magic martial arts, Avatar: the Last Airbender did that in a cartoon series back in 2005. However, I haven't seen any games, specifically RPG's, to take advantage of that idea yet.

    Click image for larger version

Name:	agnikaizhao.gif
Views:	1
Size:	483.1 KB
ID:	1211901

    Click image for larger version

Name:	tumblr_n5sghrZN8n1rgagxfo2_250.gif
Views:	1
Size:	720.4 KB
ID:	1211909

    Click image for larger version

Name:	Waterbending-GIF-15.gif
Views:	1
Size:	587.9 KB
ID:	1211910

    Now here's the rub. I've been doing some research, and there doesn't seem to be many tutorials about how create a melee combat system. As a novice I'm not sure where begin on this. Should it be animation based, or physics based? What blueprints would you need for that? Is there something on the marketplace that would help this process? I guess what I need is some advice or a tutorial on how to get started, how to set up the framework of a basic combat system and just how to make the basics work. And then once I can get my head around how that works, I can figure out how to add to it and customize it. Sorry for the long post and the ton of questions, but I'd greatly appreciate all the help I can get on this topic -TheRealmsMaster
    Attached Files

    #2
    Well to be honest there isn't much difference between magic/unarmed combat and using a bow or sword. The only difference would be the animations.

    Start by watching some basic line trace, box trace or sphere trace tutorials and general "how to build a combat system" type videos and build it from there. The trace is a powerful node capable of discerning what you are hitting, where it is hitting and what kind of shape the damage radius is. After you have that set up you send the command from the trace to Apply Damage node where you can choose for the damage to be of a certain class (think wind, fire etc.).

    So yes, this is certainly possible and you wont have to deviate far from regular tutorials until you get to grips with it. Be prepared to math for complex traces!

    Comment

    Working...
    X