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Throwable item?

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    Throwable item?

    I want to make an item that you toss, it lands on the ground, and then it stops all movement and initates an action. Think of it as a remote mine that you toss. Once it touches a ground surface it should completely stop and enable itself for detonation.
    What would be the best way to trigger it when it stops falling?

    #2
    collision hits "worldstatic" stop movement.
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      #3
      Originally posted by BiznessMan View Post
      I want to make an item that you toss, it lands on the ground, and then it stops all movement and initates an action. Think of it as a remote mine that you toss. Once it touches a ground surface it should completely stop and enable itself for detonation.
      What would be the best way to trigger it when it stops falling?
      Add projectile movement to that item.
      Set values like you want.
      Projectile movement has event "on projectile stop" so fire your logic from this event.

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