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Stuck with Pawn Movement

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    Stuck with Pawn Movement

    Hy ,
    This is my first post here.

    I've been playing with UE4 in last 2 weeks and i'm stuck with 3d ball rolling .

    What i try was to 'recreate' this ball controll .

    He can move camera (i was able to do it) , every time when you press 'w' in game move forward, if you look in video, somehow the ball update his face .

    My ball move around but never update the 'face' and after a while if i press 'w' the ball goes back .
    I read tutorials and many threads in last week and i did't find anything about how can do it .
    It's possible to show me the way ?

    Here's the video :

    Hi anaro,

    Gould you Plesse post some Screenshots Form your ball blueprints. Besteht is the event graph and the Details panel Form your movement components.
    01010100 01101000 01100101 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101001 01110011 00100000 01101111 01110101 01110100 00100000 01110100 01101000 01100101 01110010 01100101 00101110 00100000 01010100 01110010 01110101 01110011 01110100 00100000 01101110 01101111 00110001 00100001 00100000


      Hi AnaroGames,

      In the game example you posted it is very likely that the ball rotation is "faked" through a texture translation (and some smart use of sound effects). If you properly time the texture translation in the UV space with the translation speed of the ball along XY, the resulting effect is that of a rolling ball. This technique is quite common as it gives the feeling that the ball is rotating while it is actually just translating.

      Check out this tutorial. At a certain point into it Alan covers using Texture translation to fake a rotation of the tank tracks.

      Post more details about your current project to get more help.

      CTO | Head of VR Development - Visit us at
      My UE4 Tutorials (mostly VR):


        I just found out how its work.