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[Movement Component] Move only after Rotation completed

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    [Movement Component] Move only after Rotation completed

    Hi there,

    i have a "quick" question about the movement component and its rotation settings:
    Click image for larger version

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    It is set to rotate the character in the direction i want to move. Is it possible to modify it so the player starts to move after the rotation is complete?

    I have a few ideas to solve it, but they seem rather odd for me:
    - Actor Component rotates Player Capsule using "rinterp" and "set rotation"
    - set movementspeed to 0-1 until rotation check is valid

    Does someone have a "better" solution for this? Thank you.

    Regards
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