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How to get FPSarms to follow the camera looking up/down?

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    How to get FPSarms to follow the camera looking up/down?

    I have a character blueprint with a camera and skeletal mesh(That follows an animation blueprint) . I can look around and the arms with follow when i look left/right but will not follow when I look up/down. Is there no way of parenting a skeletal mesh to the camera??
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