Hi!
I'm new to UE so my question will be silly, I think. Also I'm very sorry for lagging and poor quality video.
I would like to my player rotate to mouse cursor. There is a good answer on this forum how it should be done. I create project from Top Down Template and implement it. All works good.
There is Blueprint

After that I decided to learn project structure and how to create game from scratch. So I created Empty Blueprint project. Create Wizard Blueprint (inherits from Character) and WizardController (inherits from PlayerController). Also I implement the same blueprint for rotation. But as result character is always look ahead and not rotating but it's like as the world is rotating around the character.
There is Blueprint

Where is my error?
I'm new to UE so my question will be silly, I think. Also I'm very sorry for lagging and poor quality video.
I would like to my player rotate to mouse cursor. There is a good answer on this forum how it should be done. I create project from Top Down Template and implement it. All works good.
There is Blueprint
After that I decided to learn project structure and how to create game from scratch. So I created Empty Blueprint project. Create Wizard Blueprint (inherits from Character) and WizardController (inherits from PlayerController). Also I implement the same blueprint for rotation. But as result character is always look ahead and not rotating but it's like as the world is rotating around the character.
There is Blueprint
Where is my error?
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