Hi, everybody! I'm working on a car game project. And I want to make client-server app in which every client is a different camera of one server object. So I want to see my driving car from different cameras attached to it. Is it possible to make using standard unreal networking and replication? I created blueprints which helps me to see my car from clients camera, but i can't attach client to one of cars camera. Any help will be very appreciated.
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Hi, pingvincible.
You can try to attach non-mesh/non-collision actor to your car and posses to it connected PCs...Last edited by Dem0nShadow; 01-26-2017, 12:17 PM.
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