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Minecraft-like world generation with blueprint.

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    Minecraft-like world generation with blueprint.

    I have seen people say that they know how to do procedural generation with UE4 blueprint. I am quite lost on this idea, as I have explored several posts on this exact topic. People don't tend to leave projects for me to open and explore for myself, and most tutorials are either using C++ or are out of date. I would appreciate it if one of you beautiful people could explain me how this sort of thing would be done with blueprint. I would like to know the most efficient way to do it. Any help is very appreciated. Bless everyone and have a wonderful day!

    #2
    I would love some help with this please.

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      #3
      Hi, DeadlyForest
      https://www.youtube.com/playlist?lis...djV77lex0q-Oth

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        #4
        I believe the best way to do this via blueprints only is to use the procedural mesh component.

        There's a technique called "octree" that you'll want to look up for optimization.

        Instanced static meshes work as well, but I believe the former is the best method but also more advanced.

        I have played around with it a bit and my biggest obstacle was how to make sure something wasn't visible to the player and such.

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          #5
          Originally posted by Dem0nShadow View Post




          Turns out that tutorial no longer works. I followed the first episode to a tee and it did not spawn any object/actor at all

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            #6
            Hi DeadlyForest,
            https://forums.unrealengine.com/show...mentID-into-BP

            You will need to go back through the videos as it works fine for me.
            Games Under Development - Click Here

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