No announcement yet.

Loading Assets from a pak or similar

  • Filter
  • Time
  • Show
Clear All
new posts

    Loading Assets from a pak or similar

    Hi all,

    I'm creating an application using UE4 where the user can view 3D objects. The core functionality of the application is complete but I want to be able to release the 3D objects as and when they are modelled and in the engine.
    Is there a way to release the application and send out asset packs that the user can drop into their installation folder and be loaded at runtime?
    I don't have any experience with C++ so I'd like to accomplish this with Blueprint if possible.
    I have done something similar in the past with another engine, whereby the assets are bundled together into a file and the application loads the assets using a simple for loop, but I don't know where to start with UE4.