Announcement

Collapse
No announcement yet.

How to simulate a controllable Level?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How to simulate a controllable Level?

    Hi.

    I'am working on a huge spacestation and i want to give the player the possibility to rotate und move this station.

    My first thought was to realise this with physical-thrusters, but i think to move this big "level" within in the Space, would have a huge impact to the performance of the game.

    I think it will be more efficient to move and rotate the environment like the Skybox, Suns, Planets, Asteroids relativ to the Spacestation to "simulate" the movement?

    How could i realise this navigation with blueprints?

    I hope you guys can show me an example...

    Thanks

    Savage
Working...
X