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Adjust Audio Using UMG Slider Widget

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    Adjust Audio Using UMG Slider Widget

    So I have put many hours of research into this and I just can't figure it out. There is no straight forward tutorial anywhere (at least I cant find one) that shows you from start to finish how to implement this. Could someone please be so kind to post a video on how this is done.

    Basically I have a slider widget in my audio section of my options menu. I want it to be able to adjust the volume of a sound when the user changes the slider position.

    I have tried storing a variable for the slider and tried to keep it stored in my game instance but im just having no luck.

    Please I know this is something so simple and it will take someone next to no time to show me. I have a Uni deadline this coming Friday and this is the last thing I need to do to finish my interface design.

    Thank you to anyone in advance.

    Bowwers.

    #2
    I'm not sure of the current method used by others, but I had to make several C++ changes to handle this.
    If you can't find a purely Blueprint solution, let me know.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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      #3
      Originally posted by Kris View Post
      I'm not sure of the current method used by others, but I had to make several C++ changes to handle this.
      If you can't find a purely Blueprint solution, let me know.
      Hi Kris. Yeh i cant find a blueprint solution but would be clueless when it comes to C++. Would it be something that is easy enough to follow? Thanks

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        #4
        [MENTION=28022]Bowwers[/MENTION] It requires a custom GameUserSettings class and a few config files changes, depending on how many sound classes you have.
        e.g. Master, Sound Effects, Music & VOIP

        This is an inappropriate section to post a bunch of C++ too.
        Please PM me with an email address you're comfortable using and I'll .zip up the class & example config files.
        Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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