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Problem with hit detection on destructible meshes and vehicles

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    Problem with hit detection on destructible meshes and vehicles

    I'm currently having a problem firing the on component hit event when a wheeled vehicle is colliding with a destructible mesh.

    The vehicle is a possed pawn and when I hit the destructible mesh nothing happens.

    It works if I use a collision box or just use the regular player character but not the sedan vehicle

    Click image for larger version

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    Does anyone know a solution for this?
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