Hi folks,
Naturally i'm new. Trying very hard to just learn about how to make games before i do anything for me.
I want to get a handle on the whole process. Starting from scratch in each aspect so i don't miss anything/work out what i like best.
Its easy to find tutorials on single topics, yah for utube, (Say at creating a shooting gun, or an inventory, or material nodes), and individual topics are my next learning stage.
But i need to be able to see the "Whole picture" i need to know how things fit together before i start learning individual topics. I'm an outline and flesh in the details girl.
I'm looking for some fairly lengthy tutorials on using blueprints to design a whole game (Preferable NOT a shooter game) I'm more into simulation and non fighting RPG games. something that looks at the whole process... a whole (probably simple game) a bit like in the tutorial i mention below for C++.
Does such a thing exist? And other than the tutorial on the unreal site. ( https://docs.unrealengine.com/latest...hyw/index.html)
i'm just looking for some other quality options. No point just doing any tutorial i'm sure there are lots of quality examples out there. bonus points for a non-fighting style.
I'm currently trying to dedicate 4 hours a day to tutorials in an effort to get a fairly basic (but broad) handle on game development. Then at least if i never use that particular thing again, i know where it fits in the process.
Currently i am doing Ben Tristem and Sam Pattuzzi's: Udemy Tutorials Thanks to the advice in another forum. (Also some great ones for individual topics later, thanks guys)
1. "Unreal Engine Developer Course" to learn the idea behind C++
2. "Learn 3D Moddling The Complete Blender Course"
thanks folks.
Sarah
*EDITING TO ADD THE SUGGESTIONS YOU MADE IN ONE LIST*
http://shootertutorial.com/tutorials/
https://www.youtube.com/playlist?lis...L5mSL8UvwwVMKu
Naturally i'm new. Trying very hard to just learn about how to make games before i do anything for me.
I want to get a handle on the whole process. Starting from scratch in each aspect so i don't miss anything/work out what i like best.
Its easy to find tutorials on single topics, yah for utube, (Say at creating a shooting gun, or an inventory, or material nodes), and individual topics are my next learning stage.
But i need to be able to see the "Whole picture" i need to know how things fit together before i start learning individual topics. I'm an outline and flesh in the details girl.
I'm looking for some fairly lengthy tutorials on using blueprints to design a whole game (Preferable NOT a shooter game) I'm more into simulation and non fighting RPG games. something that looks at the whole process... a whole (probably simple game) a bit like in the tutorial i mention below for C++.
Does such a thing exist? And other than the tutorial on the unreal site. ( https://docs.unrealengine.com/latest...hyw/index.html)
i'm just looking for some other quality options. No point just doing any tutorial i'm sure there are lots of quality examples out there. bonus points for a non-fighting style.
I'm currently trying to dedicate 4 hours a day to tutorials in an effort to get a fairly basic (but broad) handle on game development. Then at least if i never use that particular thing again, i know where it fits in the process.
Currently i am doing Ben Tristem and Sam Pattuzzi's: Udemy Tutorials Thanks to the advice in another forum. (Also some great ones for individual topics later, thanks guys)
1. "Unreal Engine Developer Course" to learn the idea behind C++
2. "Learn 3D Moddling The Complete Blender Course"
thanks folks.
Sarah
*EDITING TO ADD THE SUGGESTIONS YOU MADE IN ONE LIST*
http://shootertutorial.com/tutorials/
https://www.youtube.com/playlist?lis...L5mSL8UvwwVMKu
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