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Best complete project tutorials on a blueprint game.

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    Best complete project tutorials on a blueprint game.

    Hi folks,

    Naturally i'm new. Trying very hard to just learn about how to make games before i do anything for me.
    I want to get a handle on the whole process. Starting from scratch in each aspect so i don't miss anything/work out what i like best.
    Its easy to find tutorials on single topics, yah for utube, (Say at creating a shooting gun, or an inventory, or material nodes), and individual topics are my next learning stage.
    But i need to be able to see the "Whole picture" i need to know how things fit together before i start learning individual topics. I'm an outline and flesh in the details girl.

    I'm looking for some fairly lengthy tutorials on using blueprints to design a whole game (Preferable NOT a shooter game) I'm more into simulation and non fighting RPG games. something that looks at the whole process... a whole (probably simple game) a bit like in the tutorial i mention below for C++.

    Does such a thing exist? And other than the tutorial on the unreal site. ( https://docs.unrealengine.com/latest...hyw/index.html)
    i'm just looking for some other quality options. No point just doing any tutorial i'm sure there are lots of quality examples out there. bonus points for a non-fighting style.

    I'm currently trying to dedicate 4 hours a day to tutorials in an effort to get a fairly basic (but broad) handle on game development. Then at least if i never use that particular thing again, i know where it fits in the process.

    Currently i am doing Ben Tristem and Sam Pattuzzi's: Udemy Tutorials Thanks to the advice in another forum. (Also some great ones for individual topics later, thanks guys)
    1. "Unreal Engine Developer Course" to learn the idea behind C++
    2. "Learn 3D Moddling The Complete Blender Course"


    thanks folks.

    Sarah

    *EDITING TO ADD THE SUGGESTIONS YOU MADE IN ONE LIST*
    http://shootertutorial.com/tutorials/
    https://www.youtube.com/playlist?lis...L5mSL8UvwwVMKu
    Last edited by Sedgecumbe; 01-04-2017, 10:49 PM.

    #2
    i know you said preferably not a shooter game, but just in case you haven't seen this before, i highly recommend this tutorial, a lot of the content can be modified for any type of game.
    CEO of Prydetech

    https://www.artstation.com/ixicalibur

    Originally posted by ixicalibur
    Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

    Comment


      #3
      Actually ixicalibur... that isn't too bad...

      yes it IS a shooter.... but it does have gameplay elements that i want.. and it does do what i asked.... a complete game to look at "big picture..."

      thanks for your suggestion. I think that will DEFINITELY be on the list!!

      Much appreciated!!!

      Sarah

      Comment


        #4
        Hey Sedgecumbe. The most useful tutorial I've come across in relation to the big picture is the Epic Twin Stick shooter one. On YouTube there's a horror survival series by Virtus Learning Hub - I've not watched the whole thing but it seems pretty comprehensive. Google either of those and they should be easy to find. I've not come across much that doesn't have shooting of some sort I'm afraid, but that may be because I've not specifically looked.
        On the forum, Kev will do.

        Comment


          #5
          I'm more into simulation and non fighting RPG games
          Any examples of simulation or non-combat-RPG games you particularly look up to Sarah?

          Formal learning through tutorials is solid especially if you want to work in the industry later.
          There's so many possible solutions, its important to learn how to do things the right way.
          The downside to that is, it can pigeonhole you into following the herd a little too much.
          That may hurt creativity in your own games. Maybe they play good but they're un-special.

          So I think its better to find a base project / demo that you can use as a starting point...
          Something close to what you want in a finished game, but something you can take apart.
          So remember to leave time to explore Community Tools / Epic freebies / Marketplace packs.
          ----------------------------------------------------------------------------------------------------------
          What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
          Instead its better to just take projects apart (see the free 'creators' listed here)

          Comment


            #6
            Thanks Kevdotward,

            I shall most certainly add them to the list as well. Much appreciated. I have seen some Virtus Hub videos and the quality is excellent


            Thanks
            Sarah

            Comment


              #7
              Franktech

              many thanks for your support. Yes i want to learn the procedures.. so i can then translate, i feel this is the best way rather than trying to to muddle through as best i can and missing the bigger picture. Do a focused learning time first so i know WHAT i need to learn.

              Creativity is my biggest "no problem area" i have the ideas, i can see the graphics, gameplay, challenges, menus, all in my head. I can see the interconnections, i can see what will affect what, i need the skills to produce it. Eventually this will probably need other people, but i'd like to get it to a "mock up" phase first. I can see spider maps of where variables will need to plug in. NO IDEA where the sockets are though.... lol. Hoping that blueprints will match this style well. *fingers crossed*

              The game play style is the player is a person who finds themselves in charge of a group of people who need to create a city and support themselves. (The setting and the gameplay interactions, are going to be amazing and i know i would play the game for weeks on end i'm sure.) The closest games i can think of would be "The guild 1400" which had many elements that i like, but not really quite what i want. Throw in some minor city building and resource creation aspects and there you go. Sounds boring but it is NOT your typical resource building game, nor a typical city building game. It will be much more small scale. Poplulation cap 100 ish.... (I think)

              Basically about helping your family survive the challenges and you providing support to people .

              Possibly doing shooter tutorials will help because i wont be doing anything like it!! lol. I might give some ideas i had not thought of. I'll look at them like that. Although would LOVE some tutorials on resource management....


              thanks again

              Comment


                #8
                Originally posted by Sedgecumbe View Post
                Franktech

                many thanks for your support. Yes i want to learn the procedures.. so i can then translate, i feel this is the best way rather than trying to to muddle through as best i can and missing the bigger picture. Do a focused learning time first so i know WHAT i need to learn.

                Creativity is my biggest "no problem area" i have the ideas, i can see the graphics, gameplay, challenges, menus, all in my head. I can see the interconnections, i can see what will affect what, i need the skills to produce it. Eventually this will probably need other people, but i'd like to get it to a "mock up" phase first. I can see spider maps of where variables will need to plug in. NO IDEA where the sockets are though.... lol. Hoping that blueprints will match this style well. *fingers crossed*

                The game play style is the player is a person who finds themselves in charge of a group of people who need to create a city and support themselves. (The setting and the gameplay interactions, are going to be amazing and i know i would play the game for weeks on end i'm sure.) The closest games i can think of would be "The guild 1400" which had many elements that i like, but not really quite what i want. Throw in some minor city building and resource creation aspects and there you go. Sounds boring but it is NOT your typical resource building game, nor a typical city building game. It will be much more small scale. Poplulation cap 100 ish.... (I think)

                Basically about helping your family survive the challenges and you providing support to people .

                Possibly doing shooter tutorials will help because i wont be doing anything like it!! lol. I might give some ideas i had not thought of. I'll look at them like that. Although would LOVE some tutorials on resource management....


                thanks again

                Hi [MENTION=655480]Sedgecumbe[/MENTION]

                This tutorial list is the best beginner UE4 tutorial I have found. I wish I would have known about this series when I started myself. Check it out - https://www.youtube.com/playlist?lis...iTsGGGtFOBz1vb.

                Hope this helps!
                [WIP] Procedural City Generator | RPG AI
                [MARKETPLACE] Animal Behavior Kit | Space Shooter Template | Procedural Foliage Tool | Procedural Park
                [FREE] Modular Road Tool | Action Platformer Template | Radar BP | Free Birds | Procedural Buildings
                Join our Discord

                Comment


                  #9
                  Will indeed, thanks so much

                  Comment


                    #10
                    Hi there,

                    sorry because I'm not creating value to the thread. I'm just wanted to say thank you, the links you shared here seems to be really valuable. I started years ago making little things with Game Maker, then I jumped to Unity, but the last year I've been concentrated in 3D creation. Now that I think I have a base I decided to jump to UE4, learn it from scratch. It do take a lot of time and effort to learn by oneself and get all the skills needed to create a game, that's why I like the idea of the complete tutorial series. I hope more links pop up the next days and, I'm also wondering if someone knows some good payment tutorials of this style.

                    Thank you!!

                    Comment

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