I'm making a online multiplayer game, and I meet a problem.
I want the game to be pausable. I design the pause function like this.
One player pause the game in his playerController on server. It calls all the controllers to run pause functions.
The problem is when one pauses the game when others are moving, after resuming the game, others will keep moving as what they did before pausing without controll. If you want to controll them, you have to press the same direction key as the direction they are moving.
I have tried stopmovement, disable input, but both do not work.
I want the game to be pausable. I design the pause function like this.
One player pause the game in his playerController on server. It calls all the controllers to run pause functions.
The problem is when one pauses the game when others are moving, after resuming the game, others will keep moving as what they did before pausing without controll. If you want to controll them, you have to press the same direction key as the direction they are moving.
I have tried stopmovement, disable input, but both do not work.
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