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    Button activation

    Hello,

    is it possible to activate 3d widget button by overlapping it with actor? For example running into it with my character? Thank you

    #2
    Of course it is possible if the button is actually placed on the level. Place a box collision on the button and use onactorbeginoverlap, check if the other actor is player character, then do stuff.

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      #3
      I dont think this is what I think of (or mayby I just dont get you right ). This way I could use any actor and check if it character is overlapping it. I'm speaking specifically of widget button because I want to use its functionalities like changing colors, animations etc. So I need to trigger function "hovered" or "pressed" instead of "overlap"

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        #4
        No ideas? Or is my English so bad you cant understand

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