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3rd person weapon constraints
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you're using the camera to get your rotation [camera]-[GetWorldRotation] so it will fire in any direction the camera is looking
try using get control rotation [GetControlRotation] - you seem to be using the component Sawn in your BP for an offset location so just changing that node should work
video to help explain:
https://wiki.unrealengine.com/Unreal...tom_Projectile
hope this helped & gl
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