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    #16
    Originally posted by Ascendancy View Post
    Sure thing! This is something I'll be working on in my own projects.

    I'll be releasing a two-part tutorial on setting up weapon systems and creating an interface for selecting a load-out, then I will start on that.
    When do you think the tutorial will be out for the weapon interface? And i have made my weapons and other systems in c++ could this be applied to c++ and blueprint (The interface selecting a loadout)

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      #17
      Originally posted by Ascendancy View Post
      What exactly are you wanting a tutorial for?
      Creating projectiles or some kind of custom weapon between pawns or spaceship.
      It could be a laser weapon or some kind of rocket projectile or something like that.
      So the tutorial might cover some tracing, weapon fire, hit damage, explosions etc.
      (Just a suggestion, if it doesn't interest or you've no time no worries, cheers dude)

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        #18
        Originally posted by franktech View Post
        Creating projectiles or some kind of custom weapon between pawns or spaceship.
        It could be a laser weapon or some kind of rocket projectile or something like that.
        So the tutorial might cover some tracing, weapon fire, hit damage, explosions etc.
        (Just a suggestion, if it doesn't interest or you've no time no worries, cheers dude)
        In my weapon tutorial you'll be able to see the basics on projectile based weapons, it'll probably be tomorrow!

        Originally posted by rapiidzz901 View Post
        When do you think the tutorial will be out for the weapon interface? And i have made my weapons and other systems in c++ could this be applied to c++ and blueprint (The interface selecting a loadout)
        Likely sometime tomorrow. I haven't worked with C++ much, but it could be done. I don't know how you've set it up though. My tutorial is two parts, one to show how I've implemented weapon functionality, the other to implement a UI to change the weapon system. The way I've done it has those two systems very closely tied, so you'll likely have to adjust something on your end to make it work. But it's a system I've used in my mobile game, War on Zombies (check my signature for a free download.)
        Website: http://www.NonLocalitySoftware.com
        Facebook: www.facebook.com/NonLocalitySoftware
        Twitter: https://twitter.com/NonLocality_Dev
        Instagram: @nonlocalitysoftware
        Discord: ASCII#1124

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          #19
          Originally posted by Ascendancy View Post
          In my weapon tutorial you'll be able to see the basics on projectile based weapons, it'll probably be tomorrow!
          Cool, cheers!

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            #20
            sounds great :-)

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              #21
              Suggestion...

              Grettings...
              ...My suggestion is to do a Full Game in blueprints "from the mechanics to full menus setup" (Recomend a RPG game) try to keep it done in small vídeos...

              Checkout this Very good Example:
              https://www.youtube.com/channel/UCOV...TrNQ/playlists

              Thanks for asking!!!
              ...And good luck and have a good new year!!!

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                #22
                Originally posted by Slowman View Post
                Grettings...
                ...My suggestion is to do a Full Game in blueprints "from the mechanics to full menus setup" (Recomend a RPG game) try to keep it done in small vídeos...

                Checkout this Very good Example:
                https://www.youtube.com/channel/UCOV...TrNQ/playlists

                Thanks for asking!!!
                ...And good luck and have a good new year!!!
                That's a lofty goal! I think I will continue with the third person shooter tutorials I've been doing, and craft an example game from that. I should have the gun tutorial done tonight, and tomorrow I will do a HUD and weapon interface tutorial to build off of that.
                Website: http://www.NonLocalitySoftware.com
                Facebook: www.facebook.com/NonLocalitySoftware
                Twitter: https://twitter.com/NonLocality_Dev
                Instagram: @nonlocalitysoftware
                Discord: ASCII#1124

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                  #23
                  I've been very busy with my other projects, so it's taken a while to get to video editing, but I've got Part 1 &2 of the weapon system tutorial done and uploaded! I'll get right to work on the HUD and weapon class interface, as well as some extras.

                  Part1:




                  Part 2:

                  Website: http://www.NonLocalitySoftware.com
                  Facebook: www.facebook.com/NonLocalitySoftware
                  Twitter: https://twitter.com/NonLocality_Dev
                  Instagram: @nonlocalitysoftware
                  Discord: ASCII#1124

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                    #24
                    I would be down for a video tutorial on blueprinting a Material Instance for a terrain with multiple tessellated textures ( 3+ )

                    Would be extremely useful!

                    Comment


                      #25
                      Excellent tutorials so far! Could you possibly do a tutorial on moving an object along a spline like a train on a track for example that is controlled by forward and backward keypress. Thanks much in advance!!

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                        #26
                        This is an incredible resource for people! Thank you for sharing your knowledge.
                        I've been pondering how to create a Bluetility that would make it easy to create skilltrees of the type "Skilldrasil". Like the ones seen in Path of Exile (http://i.imgur.com/kof6e4x.png) or for instance.. Salt and Sanctuary (http://saltandsanctuary.wiki.fextral...skill-tree.jpg).

                        What this system would include, to be clear:
                        *A way to see and interact with the tree in game
                        *A visual connection between nodes, and the creation of these connections
                        *Creation of new nodes and their placement in the tree
                        *Choices on what makes the nodes avaliable (World events or unlocking at least one or several connecting nodes)

                        Anything along these lines would be immensily helpful!
                        Thanks!

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                          #27
                          I'd love a tutorial on creating a multiplayer join team lobby that waits until all players are accepted and starts a countdown til the match begins(like Csgo/Rocket league)
                          Current project: Protoball

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                            #28
                            It will be nice , a tutorial for Multiplayer IA with differents behaviours like , attack melee , changing behaviour between ranges....

                            Comment


                              #29
                              I would be happy about some advanced savegame object tutorial. All the available tutorials teach the same, tell you what the save and load nodes do. But that's nothing one can't find out when taking a look at these nodes. These tutorials aren't very helpful.

                              I would be happy about learning some kind of best practices with the savegame object. Where to use the save and load nodes in multiplayer games, what's the best way to save an object when it's spawned during game and such things.

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                                #30
                                Originally posted by dodi View Post
                                I'd love a tutorial on creating a multiplayer join team lobby that waits until all players are accepted and starts a countdown til the match begins(like Csgo/Rocket league)
                                I'll that that to the list!

                                Originally posted by JJ_Jacks View Post
                                I would be happy about some advanced savegame object tutorial.
                                I can do this! I'll add a one-shot tutorial explaining real-world usage and techniques, as well as best practices. Later on, I'll be making an advanced tutorial for saving games in RPGs.

                                Originally posted by Mireneye View Post
                                This is an incredible resource for people! Thank you for sharing your knowledge.
                                I've been pondering how to create a Bluetility that would make it easy to create skilltrees of the type "Skilldrasil". Like the ones seen in Path of Exile (http://i.imgur.com/kof6e4x.png) or for instance.. Salt and Sanctuary (http://saltandsanctuary.wiki.fextral...skill-tree.jpg).
                                Anything along these lines would be immensily helpful!
                                Thanks!
                                This is quite a lofty goal! I've just started and RPG tutorial series, and skill trees/ stat leveling is on the list of tutorials, so keep an eye out for me.
                                Website: http://www.NonLocalitySoftware.com
                                Facebook: www.facebook.com/NonLocalitySoftware
                                Twitter: https://twitter.com/NonLocality_Dev
                                Instagram: @nonlocalitysoftware
                                Discord: ASCII#1124

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