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    Tutorial for Gameplay Blueprints- Taking requests

    Hi there, my name is Zachary, and I run NonLocality Software. I've been using UE4 since launch, and have become skilled in using blueprints, and want to share some of my knowledge in the form of short video tutorials. I don't really know where to start, so I figured I'd take requests.
    I can do gameplay, UI(widgets), save systems, physics, and pretty much any commonplace game function in Blueprint, so feel free to request something, and I'll post the videos here in this thread.

    RPG Tutorial Part 1: (this is an updated version of the third person camera system, with much more polish)



    RPG Tutorial Part 2




    TPS Gun Tutorial Part1:




    TPS Gun Tutorial Part 2:



    Changing Settings and passing values with UI
    Last edited by Ascendancy; 05-29-2017, 09:25 AM.
    Website:http://www.NonLocalitySoftware.com
    Facebook: www.facebook.com/NonLocalitySoftware
    Twitter: https://twitter.com/NonLocality_Dev
    Instagram: @nonlocalitysoftware
    Discord: JBBym8F

    #2
    Hi Zachary(Ascendancy)!

    Super stoked about seeing you post this. I've been using the engine since launch as well, but got a bit discouraged
    and never really learned a whole lot(got decent at level design though. lol). I have a hard time understanding why i need to do things in blueprint.
    So,
    I posted a forum thread about a week ago about some things i would like to learn here: https://forums.unrealengine.com/show...aracter-Set-Up
    While it gets quite off topic, anything on the list would be awesome to see in a tut, if you were interested in doing a vid on one of those topics.

    Thanks,
    Austin

    Comment


      #3
      Hey, thanks for replying. These things aren't too difficult if you've got the know-how, and I do!
      To be honest, I haven't messed much with animations, so I wouldn't make a good tutorial on anything related to animations, but core gameplay elements I can really work with.
      I'll start with switching shoulders on third person characters., and then probably to switching weapons, since I've got a fully implemented weapon system on my mobile game, War on Zombies
      As a disclaimer, I may not do it the most efficient way, but simply the way I know will work.
      I hope to have one done this evening, stick around!
      Website:http://www.NonLocalitySoftware.com
      Facebook: www.facebook.com/NonLocalitySoftware
      Twitter: https://twitter.com/NonLocality_Dev
      Instagram: @nonlocalitysoftware
      Discord: JBBym8F

      Comment


        #4
        Originally posted by Ascendancy View Post
        Hey, thanks for replying. These things aren't too difficult if you've got the know-how, and I do!
        To be honest, I haven't messed much with animations, so I wouldn't make a good tutorial on anything related to animations, but core gameplay elements I can really work with.
        I'll start with switching shoulders on third person characters., and then probably to switching weapons, since I've got a fully implemented weapon system on my mobile game, War on Zombies
        As a disclaimer, I may not do it the most efficient way, but simply the way I know will work.
        I hope to have one done this evening, stick around!
        Thats awesome! I look forward to seeing them, so ill certainly be sticking around.

        Comment


          #5
          Originally posted by AustinFnFordham View Post
          Thats awesome! I look forward to seeing them, so ill certainly be sticking around.


          Here it is! Hope you enjoy! Subscribe for anything else I upload.
          Website:http://www.NonLocalitySoftware.com
          Facebook: www.facebook.com/NonLocalitySoftware
          Twitter: https://twitter.com/NonLocality_Dev
          Instagram: @nonlocalitysoftware
          Discord: JBBym8F

          Comment


            #6
            That was a phenomenal tutorial!
            It was clear and concise, and explained why did what you were doing.
            Thanks again for accepting my request, and doing such an awesome job.
            I'll be keeping my eye out for more vids in the future!

            Also Liked, Subscribed, and Shared!
            Last edited by AustinFnFordham; 12-29-2016, 02:48 AM. Reason: Im an idiot

            Comment


              #7
              Hi. If you can, explain in tutorial how to add animations and bones to player's mesh, how to make move animation etc. I will really appreciate it
              English is NOT my native language, so if I do an error - don't eat me

              Comment


                #8
                Originally posted by AustinFnFordham View Post
                That was a phenomenal tutorial!
                It was clear and concise, and explained why did what you were doing.
                Thanks again for accepting my request, and doing such an awesome job.
                I'll be keeping my eye out for more vids in the future!

                Also Liked, Subscribed, and Shared!
                Thank you so much, glad you enjoyed it!

                Originally posted by Chydzim View Post
                Hi. If you can, explain in tutorial how to add animations and bones to player's mesh, how to make move animation etc. I will really appreciate it
                Unfortunately, I don't really have much experience with animation. I'm really good at things like- movement systems, gameplay features, menus (UI), and Save systems. Good luck to you!
                Website:http://www.NonLocalitySoftware.com
                Facebook: www.facebook.com/NonLocalitySoftware
                Twitter: https://twitter.com/NonLocality_Dev
                Instagram: @nonlocalitysoftware
                Discord: JBBym8F

                Comment


                  #9
                  Originally posted by Ascendancy View Post
                  Thank you so much, glad you enjoyed it!



                  Unfortunately, I don't really have much experience with animation. I'm really good at things like- movement systems, gameplay features, menus (UI), and Save systems. Good luck to you!
                  you said you were good at UI can you make a tutorial on changing your current weapon by a menu like call of duty how they have create a class so you can change your primary and secondary weapon. I made a post on this would you mind having a look at it this is what i mean by the menu https://forums.unrealengine.com/show...class-variable

                  And also adding a 3d model inside of the widget so you can see the gun being update when you add a sight or a new grip etc
                  Last edited by rapiidzz901; 12-29-2016, 12:43 PM.

                  Comment


                    #10
                    Originally posted by rapiidzz901 View Post
                    you said you were good at UI can you make a tutorial on changing your current weapon by a menu like call of duty how they have create a class so you can change your primary and secondary weapon. I made a post on this would you mind having a look at it this is what i mean by the menu https://forums.unrealengine.com/show...class-variable

                    And also adding a 3d model inside of the widget so you can see the gun being update when you add a sight or a new grip etc
                    Sure, I can do this. I hope to have a tutorial up this evening.
                    Website:http://www.NonLocalitySoftware.com
                    Facebook: www.facebook.com/NonLocalitySoftware
                    Twitter: https://twitter.com/NonLocality_Dev
                    Instagram: @nonlocalitysoftware
                    Discord: JBBym8F

                    Comment


                      #11
                      Originally posted by Ascendancy View Post
                      Sure, I can do this. I hope to have a tutorial up this evening.
                      Thanks i have been looking around for a tutorial and couldn't find one

                      Comment


                        #12
                        Hoping not way to big a topic...

                        But love to see a run down on being able to push a button (on screen or a keyboard shortcut) that brings up a basic list menu of items a player can plop into a game. (mine will be buildings) but even if that is just cubes and spheres for the moment or bits of wall. I'm new and was hoping see get a rough overall idea of the concepts i need to learn.


                        Sarah

                        :-) :-) :-)

                        Comment


                          #13
                          Originally posted by Sedgecumbe View Post
                          Hoping not way to big a topic...

                          But love to see a run down on being able to push a button (on screen or a keyboard shortcut) that brings up a basic list menu of items a player can plop into a game. (mine will be buildings) but even if that is just cubes and spheres for the moment or bits of wall. I'm new and was hoping see get a rough overall idea of the concepts i need to learn.
                          :-) :-) :-)

                          Sure thing! This is something I'll be working on in my own projects.

                          I'll be releasing a two-part tutorial on setting up weapon systems and creating an interface for selecting a load-out, then I will start on that.
                          Website:http://www.NonLocalitySoftware.com
                          Facebook: www.facebook.com/NonLocalitySoftware
                          Twitter: https://twitter.com/NonLocality_Dev
                          Instagram: @nonlocalitysoftware
                          Discord: JBBym8F

                          Comment


                            #14
                            If you're still taking some here's a request... Cheers!

                            Projectile weapon fire between fast moving spacecraft...

                            Maybe a Fractured mesh etc as the damage system...???

                            Comment


                              #15
                              Originally posted by franktech View Post
                              If you're still taking some here's a request... Cheers!

                              Projectile weapon fire between fast moving spacecraft...

                              Maybe a Fractured mesh etc as the damage system...???
                              What exactly are you wanting a tutorial for?
                              Website:http://www.NonLocalitySoftware.com
                              Facebook: www.facebook.com/NonLocalitySoftware
                              Twitter: https://twitter.com/NonLocality_Dev
                              Instagram: @nonlocalitysoftware
                              Discord: JBBym8F

                              Comment

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