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Warning ....Attempting to move a fully simulated skeletal mesh VehicleMesh. ?

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  • replied
    Now, I have Solved it. Very Easy... BluePrint Class in Wheel

    If the 'Shape Radius' is not too small than the mesh.

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  • replied
    I was getting this, and after I put in a rigid body node in the anim BP ......... I no longer get the warning.

    It may be coincedental as have changed a lot of other stuff.

    If someone can test, and is successful pleased mark as solved

    Paul G

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  • replied
    How is it going?

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  • replied
    Same here 4.16.2

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  • replied
    Same warning here in 4.16.2 when I spawn a vehicle on the map from Game Instance function. Any solution?

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  • replied
    Same here with 4.16.1

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  • replied
    I'm having the same issue. I debugged it and it turns out that for me, the issue appeary when an actor is constructed by loading the map.
    The callstack shows (most recent call on top):

    UE4Editor-Engine.dll!USkeletalMeshComponent::MoveComponentImpl(const FVector & Delta, const FQuat & NewRotation, bool bSweep, FHitResult * OutHit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) Line 2971 C++
    UE4Editor-Engine.dll!USceneComponent::SetRelativeLocationAndRotation(FVector NewLocation, const FQuat & NewRotation, bool bSweep, FHitResult * OutSweepHitResult, ETeleportType Teleport) Line 1148 C++
    UE4Editor-Engine.dll!USceneComponent::SetRelativeTransform(const FTransform & NewTransform, bool bSweep, FHitResult * OutSweepHitResult, ETeleportType Teleport) Line 1274 C++
    UE4Editor-Engine.dll!USceneComponent::SetWorldTransform(const FTransform & NewTransform, bool bSweep, FHitResult * OutSweepHitResult, ETeleportType Teleport) Line 1371 C++
    UE4Editor-Engine.dll!AActor::ExecuteConstruction(const FTransform & Transform, const FComponentInstanceDataCache * InstanceDataCache, bool bIsDefaultTransform) Line 656 C++
    UE4Editor-Engine.dll!AActor::RerunConstructionScripts() Line 490 C++
    UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents(int NumComponentsToUpdate, bool bRerunConstructionScripts) Line 949 C++
    UE4Editor-Engine.dll!UWorld::UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly) Line 1593 C++
    UE4Editor-Engine.dll!UWorld::InitializeActorsForPlay(const FURL & InURL, bool bResetTime) Line 3300 C++
    UE4Editor-Engine.dll!UEngine::LoadMap(FWorldContext & WorldContext, FURL URL, UPendingNetGame * Pending, FString & Error) Line 10188 C++

    It seems that in the construction script, SetWorldTransform is called with the default ETeleportType of ETeleportType::None. I don't know if changing this would cause other issues though, but I find these warnings annoying too.

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  • replied
    same warning 4.14

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  • replied
    I'm having the same message (4.15). Any ideas?

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  • Warning ....Attempting to move a fully simulated skeletal mesh VehicleMesh. ?

    Hi Folks

    Anyone gimme an insight into this warning, it has started to appear in 4.13

    Warning Attempting to move a fully simulated skeletal mesh VehicleMesh. Please use the Teleport flag

    Yes I am moving fully simulated skeletal meshes , but can't use teleport

    Its no Biggie but would be nice to be able to turn the warnings off

    Any Ideas

    Paul G
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