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    World Objectives?

    hello! how would i make something like this in UMG

    i use blueprint and V 4.14

    Click image for larger version

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    when i look away i should not see it on the side of the screen but if i look at it in the world it will stay the same size and show it where it is in the world, if i walk away from that it does not show me if i stay on the side of it, and if i walk far away it disperse, i want to see markers though walls far away from and only when i look that direction so it should be able to go outside screen, basicly and objectiv system in UMG and how do i draw it in world so it keeps looking at player :P if it makes sense.

    Click image for larger version

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    My website: https://www.pijellypin.com
    Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

    #2
    it does not need to be umg as long as i can see a 2D texture looking at player in the world though walls and same size by placing an actor or something :3
    My website: https://www.pijellypin.com
    Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

    Comment


      #3
      pretty much got it to work by using billboards and translucent material applied to it :3


      Click image for larger version

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      My website: https://www.pijellypin.com
      Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

      Comment

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