Hi All,
I have a motion controlled IK rig where the hand objects are rotating just fine with the Motion controller input. No gimbal flips there.
But when I take that scene components world orientation and apply it in the character Anim Blueprints I get various gimbal problems.
Does anyone know a good way to do this?
Cheers
Fred
I have a motion controlled IK rig where the hand objects are rotating just fine with the Motion controller input. No gimbal flips there.
But when I take that scene components world orientation and apply it in the character Anim Blueprints I get various gimbal problems.
Does anyone know a good way to do this?
Cheers
Fred
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