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Juddery skeletal mesh replicated animation

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    It seems like it was mostly due to me having a couple of conflicting parts that made up that particular animation. Strangely though it didn't show up when playing locally on the listen server.
    The main things were that I still had translate values on the pelvis while also adding root motion with AddMovementInput. I stripped that out of the animation assets. Also I was unnecessarily replicating the location vector variables I use to re-plant the feet to the ground using IK. It is now playing pretty smooth. Enough for now anyway.

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  • started a topic Juddery skeletal mesh replicated animation

    Juddery skeletal mesh replicated animation

    Hi All,

    I am trying to figure out why in my two player game, the skeletal animation playback for both characters is extremely juddery / shaky on the client.
    It plays smoothly on the server version of the running game.

    I't looks like it is interfering with itself but that can't be it as I have authority checks on and starting anims only on Auth.

    I'm testing with CAT cable over LAN so bandwidth and signal should be fine.

    Any ideas?

    Last edited by Fredrum; 12-12-2016, 05:54 PM.