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MoveRight goes way too far

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    MoveRight goes way too far

    The Player char controller blueprint is fine, but pressing > to move right goes in literal circles.

    I've bing'd and checked here and I can't thus far find a way, as I've seen in many other games how to get > just to go enough right to stay in that direction.

    I've tried on my own, but no context ( right click blueprint) comes up that seems to fit, but I"ve had it working before.

    Using default movement input , thx for any help with this.


    ty
    Last edited by neighborlee; 11-29-2016, 06:47 PM.
    Solo but Seismic - feel free to apply
    https://neighborlee1.wixsite.com/theheartseed

    #2
    do you somehow use the forwardvector of the pawn?

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      #3
      As noted I use default blueprint for 3rd person character, which yes includes forward vector for movement ( not mouse of course).

      Ty for chiming in, hope to find a solution

      Not a dev buster but a nice feature to have.

      Pressing > on keyboard to go right, causes character to very quickly go in a circle which is a very odd behavior, so I was hoping there was a way to program that out.
      Solo but Seismic - feel free to apply
      https://neighborlee1.wixsite.com/theheartseed

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        #4
        OK one bit of verify to help anyone unsure what I'm getting at:

        I booted up a different engine to verify, lumberyard by amazon in this case ( I try out many for obvious reasons) and indeed, pressing UP to go fwd and RIGHT at the same time, causes player to 'ease' right but in a 'straight line', vs the effect in UE4 of a 360 degree circle which most certainly is not the desired outcome obviously.

        So anyone know how to fix that ?

        I bing'd, youtube'd and tried many things in BP's but nothing is working.

        thx
        Solo but Seismic - feel free to apply
        https://neighborlee1.wixsite.com/theheartseed

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