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Adding Impulse to an actor

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    Adding Impulse to an actor

    Hi there

    I have an Issue trying to adding impulse to an actor

    I have created an actor with these components:

    Click image for larger version

Name:	c1.PNG
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Size:	9.3 KB
ID:	1201066


    If I add impulse to the Box (with the addimpulse blueprint node), it works but the box and the collision capsule "split" from the mesh...

    Click image for larger version

Name:	c3.PNG
Views:	1
Size:	37.6 KB
ID:	1201068


    Click image for larger version

Name:	c2.png
Views:	1
Size:	88.2 KB
ID:	1201067
    (the circle is the collision capsule and the pistol is the mesh)

    What am I doing wrong?

    Thanks!

    Cristian

    #2
    Any suggestion? please... Why the mesh dettachs from the box component?
    thanks!

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