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Cinematic camera (matinee) to player controller

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    Cinematic camera (matinee) to player controller

    Hi!

    In my project, i have something like this:

    - A first scene where we have a cinematic camera showing the environment meanwhile our character is walking in the world.
    Then, the camera is approaching to our character and it's converted to a third person player controller. (I put the cinematic camera in the same position of the third camera character, and i make the change).

    My problem is the next one..

    My character spawns when the game starts on the "Player Start" object.

    Which is the problem? The problem is that i can't use it for my matinee, because it isn't spawned yet..

    My temporal solution was to put my "Player Start" in a non-visible angle.. and i made the cinematic (matinee) with another character.

    Then, when the matinee ends, i made a teleport of my character, destroy the other character and activate "player movement".

    Is any clear way to make this?
    Ps: I think that it is related with game mode, but i don't know how to do this..

    Thanks!!
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