Is there a way for me to use the Get Random Point In Navigable Radius node and have it only check within a cone? In my game the AIs are motorbikes who move forwards, but I was hoping to get some variation within their paths whilst still using pathfinding.
Do I need to add a filter class or some NavData? I'm not a programmer so I'm not sure how I'd go about solving this. I spent ages trying to clamp and flip the result into a valid positive x-axis but then i realised that this makes the "Navigable point" part invalid.
Do I need to add a filter class or some NavData? I'm not a programmer so I'm not sure how I'd go about solving this. I spent ages trying to clamp and flip the result into a valid positive x-axis but then i realised that this makes the "Navigable point" part invalid.
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