I know what I want to do in my head, but I don't know how to get it to work on blueprint.

If I have not made myself clear I am more than happy to try and clarify anything that doesn't make sense. I am just having problems translating the math I think in into the new language of blueprint I am trying to learn.

While typing this I have an idea I am going to test out. If it works I will update. If not, then I will still need your help.

Here is what I am thinking: F(x) = {If x>0, then move that many units right.

{If x=0, then character is dead.

{If x<0, then move that many units left.

Separate idea I am working on for an item that instantly changes direction of character without lose of speed in new direction.{If x=0, then character is dead.

{If x<0, then move that many units left.

For item that has character's speed become negative (i.e. go left instead of right): F(x) = {If x>0, then -x

{If x<0, then x

For the opposite I was thinking: F(x) = {If x>0, then x

{ If x>0, then |x|

{If x<0, then x

For the opposite I was thinking: F(x) = {If x>0, then x

{ If x>0, then |x|

If I have not made myself clear I am more than happy to try and clarify anything that doesn't make sense. I am just having problems translating the math I think in into the new language of blueprint I am trying to learn.

While typing this I have an idea I am going to test out. If it works I will update. If not, then I will still need your help.

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