Announcement

Collapse
No announcement yet.

[SoundWave ->GetPrecacheState] fatal crash in build w/Granular synth

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [SoundWave ->GetPrecacheState] fatal crash in build w/Granular synth

    Hi all,

    I've been playing around with the Granular synth and just made a build (4.25.1, Win 64) and am receiving a nasty fatal crash when triggering a sound from my granular synth (Blueprints). Anything in particular one needs to avoid when loading samples into the Granular Synth? It's an .aif file, everything seems normal; loads and runs fine PIE (VR/Oculus).

    Assertion failed: SoundWave->GetPrecacheState() ==
    ESoundWavePrecacheState::InProgress
    ...
    ...
    Bad PrecacheState 0 on SoundWave...



    Click image for larger version  Name:	crash_small.jpg Views:	0 Size:	21.4 KB ID:	1793327

    #2
    Can you give me more information about your implementation? Like how are you setting it up, how are you triggering the playback, etc.?
    Dan Reynolds
    Technical Sound Designer || Unreal Audio Engine Dev Team

    Comment

    Working...
    X