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Subclass UTimeSynthComponent?

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    Subclass UTimeSynthComponent?

    Hi, I'd like to customize the TimeSynthComponent. What's the best way? I tried sub-classing it (Content Browser->Engine C++ Classes->Create Derived...), but got a bunch of compiler errors for private members. I'm using the 4.24.3 binary from the EpicLauncher on Windows.

    Code:
    #include "CoreMinimal.h"
    #include "TimeSynthComponent.h"
    #include "BeatDropTimeSynthComponent.generated.h"
    
    /**
     * 
     */
    UCLASS()
    class WEDROPPINUPS_API UBeatDropTimeSynthComponent : public UTimeSynthComponent
    {
        GENERATED_BODY()
    
    };
    Code:
    >Using Visual Studio 2017 14.16.27034 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    2>Building 5 actions with 12 processes...
    2>  [1/5] BeatDropTimeSynthComponent.cpp
    2>c:\unreal projects\wedroppinups\source\wedroppinups\BeatDropTimeSynthComponent.h(17): error C4624: 'UBeatDropTimeSynthComponent': destructor was implicitly defined as deleted
    2>c:\unreal projects\wedroppinups\source\wedroppinups\BeatDropTimeSynthComponent.h(17): error C2282: 'UBeatDropTimeSynthComponent::~UBeatDropTimeSynthComponent' cannot override 'UTimeSynthComponent::~UTimeSynthComponent'
    2>  C:\Program Files\Epic Games\UE_4.24\Engine\Plugins\Runtime\TimeSynth\Source\TimeSynth\Classes\TimeSynthComponent.h(426): note: 'UTimeSynthComponent::~UTimeSynthComponent' is not deleted
    2>c:\unreal projects\wedroppinups\source\wedroppinups\BeatDropTimeSynthComponent.h(15): error C2248: 'UTimeSynthComponent::UTimeSynthComponent': cannot access private member declared in class 'UTimeSynthComponent'
    ...
    My game needs to Start/Stop the beat and music from game events to work, so I'd like to add a "NumFramesOffset" to PlayClip()'s parameters and StopClips()'s return value.

    My plan was to start around here by copy/pasting PlayClip() to PlayClipOffset(). Is there a better place to start?

    If I can't subclass UTimeSynthComponent, then my options seem to be: a) hack the plugin source or b) fork a plugin copy.

    Any advice?

    Thank you!

    Michael
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