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MIDI device stops sending events after some time [MIDI Device Support Plugin]

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    MIDI device stops sending events after some time [MIDI Device Support Plugin]

    I'm building a game that uses a MIDI device as input (enabled with use of the MIDI Device Support Plugin in Unreal). I've noticed that every time I run the game, my MIDI devices will stop sending events eventually. The game will successfully receive MIDI input for 1-30 seconds before events stop coming through. If I restart the game, MIDI events start coming through again (then eventually stop).

    Has anyone else encountered this issue?

    #2
    Garbage collection is deleting it! Store a reference to the midi controller in an active BP to have it persist.
    Try my procedural music tools: Arthurs Audio BPs

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      #3
      Originally posted by ArthurBarthur View Post
      Garbage collection is deleting it! Store a reference to the midi controller in an active BP to have it persist.
      I have same problem - https://forums.unrealengine.com/deve...isconnect-help
      Please how can I Store a reference to the midi controller in an active BP. I am beginner in BP. Thank you

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        #4
        The trick is to store it as a variable, in some blueprint that exists in the level!

        Click image for larger version  Name:	midiYo.jpg Views:	0 Size:	504.9 KB ID:	1736322

        Last edited by ArthurBarthur; 03-24-2020, 02:54 AM.
        Try my procedural music tools: Arthurs Audio BPs

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