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Can't Cook Soundwave Using Start/Stop Recording Output Functions in 4.24

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    Can't Cook Soundwave Using Start/Stop Recording Output Functions in 4.24

    I have been unable to get the reference to the soundwave when using the start/stop recording output functions in the latest version of Unreal (4.24). I get a warning saying unable to cook soundwave. A soundwave uasset gets created, but when I play it, there is no audio.

    Below is an example of the my blueprint script:

    Click image for larger version

Name:	AudioTestBlueprint.JPG
Views:	39
Size:	348.3 KB
ID:	1712273 Here is a snippet of my console displaying the logs where the soundwave was unable to cook:

    Click image for larger version

Name:	CantCookSoundWav.JPG
Views:	38
Size:	127.8 KB
ID:	1712276
    Here is proof that the wave file gets generated:

    Click image for larger version

Name:	AudioAssetCreated.JPG
Views:	37
Size:	32.2 KB
ID:	1712278

    Is there a step I am missing? If anyone could assist, I would greatly appreciate it.

    Thanks.
    - EJ
    Attached Files
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