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Adding sound to Niagara particles

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    Adding sound to Niagara particles

    Greetings fellow UE4 devs!

    I am trying to play a sound at the location of each particle (Niagara System).

    The only C++ function that I found is:

    /** Debug accessors for getting positions in blueprints. */
    UFUNCTION(BlueprintCallable, Category = Niagara, meta = (DisplayName = "Get Niagara Emitter Positions"))
    TArray<FVector> GetNiagaraParticlePositions_DebugOnly(const FString& InEmitterName);

    Since it is stated that this function is for Debeg Only, is there any other way to know this?

    Thanks in advance,
    Gustavo

    #2
    I think of Niagara as a one-way street. You're not going to (easily) get information back about your simulation, especially in GPU sim mode.
    That doesn't prevent you from performing CPU-side simulations and throwing it over the fence for Niagara to render.

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