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Microphone input in game using blueprint

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    Microphone input in game using blueprint

    Hello,

    I would like to know if there is a way to use microphone input in-game and hear my voice in real-time using blueprint? Is there a plugin can help with that or should we use c++ to get this done!

    Thank you

    #2
    For windows, there is the audio capture plugin. There's a a working implementation of it in this project: https://github.com/ArthurBarthur/ArthursAudioBPs
    Try my procedural music tools: Arthurs Audio BPs

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      #3
      This is great thank you for your help!
      I would like to add artificial latency or delay between the mic and the speaker. I have tried many ways but the audio not affected by latency at all. Do you have any idea how to accomplish this? Thank you...

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        #4
        Originally posted by saseeri View Post
        This is great thank you for your help!
        I would like to add artificial latency or delay between the mic and the speaker. I have tried many ways but the audio not affected by latency at all. Do you have any idea how to accomplish this? Thank you...
        No problem
        Well, could use Submix Recording, and record the mic input to files, and then play back those files later however we feel like! Or for a simpler, shorter effect delay, put a Stereo Delay on the chain, and set it's Dry signal to 0, with delay at how many ms you want, and the feedback where you want, to get some delay effect. But it will usually sound otherworldly and crazy. Reccording to samples and playing them back would be a more proper delayed send-back thing.
        Try my procedural music tools: Arthurs Audio BPs

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